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Meld into stone
Meld into stone










meld into stone
  1. #MELD INTO STONE HOW TO#
  2. #MELD INTO STONE FREE#

We see that as in Cook's work, the effect on non-rocky earth and sand seems to be removed. The mud to rock reverse will harden normal mud into soft stone (sandstone or similar mineral) permanently unless magically changed. The exact time depends on exposure to sun, wind and normal drainage. Evaporation will turn the mud to normal dirt, from 1 to 6 days per cubic 1" being required. The mud will remain until a dispel magic spell or a reverse of this spell, mud to rock, restores its substance - but not necessarily its form.

#MELD INTO STONE FREE#

Creatures unable to levitate, fly, or otherwise free themselves from the mud will sink and suffocate, save for lightweight creatures which could normally pass across such ground. If it is cast upon a rock, for example, the rock affected will collapse into mud. The depth of the mud can never exceed one-half its length and/or breadth. Note that Expert D&D does have a general system for reversal of both magic-user and clerical spells, indicated by an asterisk in the spell rosters - many such clerical spells are given (as above), but still fairly few magic user spells (6 spells out of a total of 72 by my count).ĪD&D 1st Edition Transmute Rock To Mud (Alteration) ReversibleĮxplanation/Description: Except as noted above, and that the material components for the spell are clay and water (or sand, lime and water for the reverse), this spell is the same as the fifth level druid spell, transmute rock to mud.Įxplanation/Description: This spell turns natural rock of any sort into an equal volume of mud. Cook does give a depth figure for the first time - a fixed 10', so one might think that drowning is a possibility, but the effect otherwise specified seems to only indicate slow movement (swimming?). The effect on earth and sand is not mentioned. The 3-18 days duration here would most likely be interpreted as a (very weird, very random) duration for the magic itself, not an effect of natural evaporation. The effect of this reversed version is permanent.Ĭook's version in Expert D&D is almost identical. The reverse of this spell ( transmute mud to rock) changes up to 3,000 square feet of mud (10' deep) to rock. Creatures entering the area of mud may be mired and are slowed to l/10th of their normal movement speed. This spell changes a volume of rock up to 3,000 square feet and 10' deep, to a morass of mud. In the Swords & Spells master table, the duration is listed as "full game". The second oddity being the fact that over many days the effect may just wear off naturally I don't think that there's any other spell in the game that functions likewise. This is in contrast to about half the spells on the clerical list which are underlined, indicating that they are (automatically) reversed by evil clerics. There is no general rule for this in OD&D and in fact it is only one of two such magic-user spells which allow that (the other: stone to flesh at 6th-level). One is that it is the first magic-user spell in the game to imply that it can be "reversed" to create its opposite effect. The duration is a little unusual for two different reasons. While a surface area is given, no depth is mentioned so it might be unclear whether victims can possibly drown or not. al.) So we start with Original D&D (5th level spell) as shown above, the primary thrust of the spell seems to be in creating a large muddy field to obstruct the progress of one's enemies. This spell was not ever included in Chainmail Fantasy - which is a bit surprising, because to my eye it looks tailor-made for an outdoors mass-combat use case. The spell can only be countered by reversing the incantation (requiring a Transmute Rock to Mud spell) or by normal process of evaporation (3-18 days as determined by rolling three six-sided dice). Creatures moving into the mud will become mired, possibly sinking if heavy enough or losing 90% of movement otherwise, unless able to fly or levitate. The area affected is up to 30 square inches. Original D&D Transmute Rock to Mud: The spell takes effect in one turn, turning earth, sand, and of course, rock to mud.

meld into stone

#MELD INTO STONE HOW TO#

How to do that? Well, of course: transmute rock to mud is your huckleberry. Degrade your opponents via a real mud-slinging contest. Let's say you have a formerly firm establishment and you want to collapse the whole thing your preference to have it be a big sludgy morass instead.












Meld into stone